Valve, the company behind the popular gaming platform Steam, recently made changes to its refund policy that have sparked a lot of discussion in the gaming community. These changes specifically target the way refunds are handled for games purchased through the “Early Access” and “Advanced Access” programs.

One of the key points of contention was the loophole that allowed players to request refunds for games they had played for many hours before the official release date. This was made possible due to Valve’s previous policy of not counting pre-release playtime towards the two-hour refund limit.

With the recent changes, Valve is now closing this loophole by stating that any playtime on a game purchased through Early Access or Advanced Access will count against the two-hour refund limit. This means that players will no longer be able to play a game extensively before requesting a refund once it launches.

These changes have significant implications for both gamers and developers. On one hand, gamers may feel less inclined to purchase games through Early Access or Advanced Access, as they will no longer have the same level of flexibility when it comes to refunds. On the other hand, developers may benefit from a reduction in refund requests for games that are still in development.

It is important to note that these changes represent a departure from Valve’s previous policy, which allowed for refunds on pre-purchased titles regardless of playtime. This shift towards a more restrictive policy may indicate a desire on Valve’s part to address concerns about abuse of the refund system.

Valve’s updated refund policy marks a significant change in how refunds are handled for games purchased through Early Access and Advanced Access. While these changes may be met with some resistance from gamers, they also have the potential to benefit developers by reducing the number of refund requests for games still in development. It will be interesting to see how these changes are received by the gaming community in the coming months.

Tech

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