The director of Elden Ring, Hidetaka Miyazaki, recently mentioned that he believes he can “learn a lot” from playing other Souls-like games created by different studios. This is a significant shift in perspective from someone who is considered one of the pioneers of the “SoulsBorne” genre with titles like Dark Souls and Bloodborne. By acknowledging that there is value in exploring what other developers are doing in the same genre, Miyazaki is showing a willingness to expand his horizons and continue growing as a developer.

In an interview, Miyazaki shared that he plays a considerable amount of Souls-like games as a player himself. He expressed his happiness at the variety of games available in the genre and stated that developers, including himself, could benefit from learning from each other. This acknowledgment of mutual learning and exploration among developers shows a maturity and openness to new ideas that is essential for the growth of any creative industry.

It is interesting to note that Miyazaki does not view other Souls-like games as competition to FromSoftware’s titles like Elden Ring. Instead, he welcomes them as opportunities for growth and improvement. This attitude of embracing competition and seeing it as a way to push boundaries and innovate is a refreshing take in an industry that can sometimes be plagued by rivalries and animosity between developers.

While Elden Ring fans eagerly await the release of the upcoming DLC, Shadow of the Erdtree, Miyazaki has hinted that this will be the only DLC for the game. However, he has not discounted the possibility of a fully-fledged sequel to Elden Ring in the future. This decision shows a commitment to quality over quantity and a focus on delivering meaningful experiences to players, rather than simply churning out more content for the sake of it.

Hidetaka Miyazaki’s willingness to learn from other Souls-like games and his openness to collaboration and exploration with other developers bodes well for the future of the genre. By embracing competition, mutual learning, and a focus on quality, Miyazaki and FromSoftware are setting a positive example for the industry as a whole. It will be exciting to see how these principles influence the development of future games and lead to even more engaging and innovative experiences for players.

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