League Of Geeks, the Australian game development studio known for titles like Armello and Solium Infernum, has made the difficult decision to enter a state of hibernation. After 13 years of being an independent studio, they have cited the current economic situation in the gaming industry as a major factor in this choice. With most of their team moving on to other opportunities, the remaining staff will be taking a well-deserved extended break.

In their official announcement, League Of Geeks expressed uncertainty about the future of the studio, stating that they are not sure when or if they will revive the company. This decision comes on the heels of the underwhelming sales performance of their latest release, Solium Infernum. Despite receiving positive reviews, the game did not generate enough revenue to sustain further development or DLC.

The studio had already faced challenges in late 2023 when they halted development on Jumplight Odyssey and had to lay off half of their staff. Rising operating costs, a weak Australian dollar, and disappointing sales figures were among the reasons cited for these drastic measures. The focus at that time had shifted to the launch of Solium Infernum as a potential lifeline for the company.

Jumplight Odyssey, the early access spaceship colony sim that was put on hold, has not been able to secure the necessary investment to resume development. While originally planned for a fully realized v1.0 release, League Of Geeks now intends to bring the game out of Early Access within the next 12 months without reaching that milestone.

The future of League Of Geeks remains uncertain as they enter hibernation. The studio’s decision reflects the challenges faced by independent developers in the ever-evolving gaming industry. Despite their achievements and contributions to the gaming community, the road ahead seems uncertain for the team at League Of Geeks.

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