Star Wars Outlaws introduces a unique feature reminiscent of GTA’s wanted system, allowing players to customize the level of challenge they face in the game. Lead systems designer Matthieu Delisle and lead gameplay designer Fredrick Thylander shared insights into how players can alter the difficulty according to their playstyle. By manipulating the emergence of the wanted system, players can enhance the overall experience and create additional challenges for themselves. Delisle emphasized the thrill of pushing the wanted level to its maximum and testing one’s survival skills, particularly in the early stages of the game. This self-imposed challenge offers a different experience on each planet, influenced by the varying presence of the Empire and crime syndicates.

Delisle and Thylander elaborated on the intricate reputation mechanics within Star Wars Outlaws, delving into the consequences of negative interactions with syndicates and the Empire. Players can find themselves targeted by both factions due to their unfavorable reputation, leading to intense gameplay scenarios. The developers highlighted the ultimate challenge of being pursued by multiple syndicates while evading the Empire’s pursuit. Despite the high stakes, the game provides mechanisms for players to mitigate their negative reputation, such as engaging in contracts and trading valuable data with syndicates. This dynamic reputation system adds depth to the open-world environment, offering players a chance to navigate complex moral dilemmas.

Thylander emphasized the significance of the wanted system as Massive’s response to the Empire’s imposing presence in Star Wars Outlaws. Unlike the reputation system tied to syndicates, the wanted level reflects the player’s defiance against the Empire’s authority. The game portrays the Empire as an unyielding force that scoundrels and thieves like the players must constantly outmaneuver. By positioning players as rebellious rule-breakers in contrast to the Empire’s enforcement of order, the wanted system sets the stage for unpredictable and exhilarating gameplay moments. Players are encouraged to embrace the chaos and challenge the Empire’s dominance, creating a sense of rebellion within the game’s narrative.

Delisle and Thylander emphasized the playful nature of the wanted system, describing it as a versatile tool for players to experiment with. By treating the system as a “toy,” players can explore various interactions and outcomes based on their decisions. The developers highlighted the freedom to shape the narrative through the wanted system, offering opportunities for emergent gameplay moments and unexpected twists. This creative approach encourages players to embrace the role of scoundrels navigating a galaxy filled with danger and intrigue. By leveraging the wanted system as a dynamic element, players can immerse themselves in the rebellious spirit of Star Wars Outlaws and craft their unique stories within the game world.

The wanted system in Star Wars Outlaws adds a layer of complexity and personalization to the gameplay experience. By allowing players to manipulate their level of challenge and reputation dynamics, the game enables creative storytelling and immersive world-building. The interactive nature of the wanted system transforms it into a powerful tool for players to shape their destinies and forge their paths in a galaxy far, far away. As players embark on thrilling adventures and face formidable foes, the wanted system stands as a testament to the game’s commitment to player agency and emergent gameplay possibilities.

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