The process of developing a video game involves numerous changes and decisions, and The Legend of Zelda: Tears of the Kingdom is no exception. The game’s producer Eiji Aonuma recently disclosed that, at one point during the development phase, the title could have been ‘Tears of the Dragon’. This revelation was made in the new Zelda art book ‘Master Works’.

Aonuma explained that there were concerns that the title ‘Tears of the Dragon’ would emphasize the Light Dragon, a plot twist in the game that the team wanted to keep under wraps. They felt that having the keyword ‘Dragon’ in the title would give away too much information and decided to explore other options.

After considering various alternatives and running out of development time, one team member suggested incorporating the word “Kingdom” into the title. This led to the final decision of naming the game ‘Tears of the Kingdom’. The inclusion of “Kingdom” allowed for the dragons to be featured in the logo without giving away the surprise element of the Light Dragon.

Even after finalizing the title as ‘Tears of the Kingdom’, Nintendo opted to delay the official reveal to prevent divulging too much information about the game. This cautious approach was taken to maintain the element of surprise for players and to keep the excitement surrounding the release.

The final title ‘Tears of the Kingdom’ has received mixed reactions from fans. Some have expressed their preference for the original title ‘Tears of the Dragon’, citing its mysterious and intriguing quality. Others appreciate the connection the chosen title has to the Light Dragon and the overall theme of the game.

Overall, the evolution of The Legend of Zelda: Tears of the Kingdom title showcases the complexity and thought process that goes into naming a video game. By carefully considering plot details, audience expectations, and design elements, the development team was able to arrive at a title that strikes a balance between intrigue and coherence.

Nintendo

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