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Larian Studios, the developer behind the critically acclaimed game Baldur’s Gate 3, has taken a unique approach to game design by prioritizing creative freedom over shareholder and publisher interests. Despite having investors, including Tencent, Larian Studios operates independently from external influences, allowing them to make decisions that prioritize creativity and player engagement over financial concerns.
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Recently, Activision made a groundbreaking move by sharing an open-source data set compiled from Call of Duty: Warzone’s Caldera map. This data set, which includes a vast amount of information about the map’s geometry and player behavior, is now available on GitHub for non-commercial use. This initiative represents a significant shift in the gaming industry,
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Double Fine Productions recently released an epilogue episode as part of their documentary series PsychoOdyssey, shedding light on the challenging development journey of Psychonauts 2. Interestingly, the episode also hinted at a shift in focus for the studio’s upcoming projects. It has been revealed that Double Fine is currently exploring smaller-scale projects instead of embarking
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Activision recently conducted research on skill-based matchmaking (SBMM) in Call of Duty multiplayer, a system designed to connect players of similar skill levels in multiplayer lobbies. The findings revealed that SBMM plays a crucial role in maintaining player engagement and overall enjoyment of the game. During the research process, Activision secretly disabled SBMM to monitor
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