The release of Elden Ring: Shadow of the Erdtree has reignited a debate among gamers regarding the ideal level of challenge in FromSoftware games, as well as in games in general. Some players have expressed their frustration with what they perceive as needless difficulty spikes in the DLC, leading to negative reviews on platforms such
PlayStation
The Abyssal Woods in Shadow of the Erdtree are known to be one of the most terrifying locations in the game. With warning messages scattered at the edge of the woods cautioning players with phrases like “don’t let it see you” and “once you are seen, there is no escape”, it’s clear that danger lurks
FromSoftware president Hidetaka Miyazaki and Arrowhead Game Studios creative director Johan Pilestedt both emphasize the importance of difficulty in game design. Miyazaki acknowledges the studio’s commitment to creating challenging games like Elden Ring, stating that lowering the difficulty would not align with their vision. Pilestedt, in agreement, believes that a game for everyone is a
Brandon Sanderson, a renowned fantasy and science fiction author, recently delved into Elden Ring’s Shadow of the Erdtree DLC, sparking excitement among Soulsborne fans who are hoping for a future collaboration with FromSoftware. Sanderson, known for his Mistborn series and The Stormlight Archive series, among others, received attention from fans after revealing that Bandai Namco
The Elden Ring challenges have taken a turn for the extreme as players continue to push the boundaries of what is possible in the game. From real-world Greatswords to training goldfish, the gaming community is constantly finding new ways to challenge themselves. One streamer has taken it a step further by incorporating real-life actions into
FromSoftware, the renowned developer behind hits like Demon’s Souls, Dark Souls, Sekiro, and Bloodborne, is currently keeping its next project under wraps. Despite the secrecy, one thing is clear – the studio plans to maintain the delicate balance between freedom and difficulty that made Elden Ring a massive success. With over 25 million copies sold,
Reflecting on his journey with FromSoftware, Hidetaka Miyazaki recently shared insights into his personal favorite games from the studio. While acknowledging the rich history of FromSoftware that predates his involvement, Miyazaki highlighted two particular titles that left a lasting impression on him – Bloodborne and Dark Souls. Miyazaki expressed deep admiration for Dark Souls and
Elden Ring has set itself apart from other FromSoftware games by incorporating the expertise of George R.R. Martin, the renowned creator behind Game of Thrones. The collaboration has brought a new depth to the lore and mythology of the game, making it a standout feature that previous titles did not possess. Director Hidetaka Miyazaki acknowledges
Elden Ring has gained a reputation for being a challenging game, but the release of the Shadow of the Erdtree expansion has taken that difficulty to a new level. The fan reaction to this new content has been divisive, with the game currently holding a ‘Mixed’ rating on Steam based on over 12,000 user reviews.
Hidetaka Miyazaki, the president of FromSoftware, is not your typical executive. In fact, he jokes that he’s not too great at the president part of his job because the majority of his time is spent actually creating games. Despite being appointed to a presidential role within the company, Miyazaki remains deeply involved in the game