Recently, Helldivers 2 faced a significant backlash due to its PSN account requirements. This led to uproar not only within the Helldivers 2 community but also extended to other PlayStation-published PC games. However, in response to the feedback received, the team behind Helldivers 2 reversed course on these requirements. Now, Sucker Punch, the studio behind
PlayStation
Sony has decided to reverse their decision that would have required Helldivers 2 players to link their Steam accounts to PlayStation Network accounts. The announcement came via a tweet from the official PlayStation account this morning, stating that the update requiring account linking will not be moving forward. This decision was made in response to
The impact of Baldur’s Gate 3 on the RPG genre has been a topic of discussion among veteran developers. One key aspect that has been highlighted is the importance of creating a collaborative relationship with players. Carrie Patel, the game director behind Avowed and a senior narrative designer at Obsidian, emphasized the significance of providing
The recent debacle surrounding Helldivers 2 has taken a turn for the worse as the game, which was the best-selling title of the year, has been made unavailable on Steam in more than 170 countries. Sony, the publisher of the game, announced that all PC players of Helldivers 2 would now need to link their
Helldivers 2, a once highly acclaimed game, has recently faced the wrath of its players on Steam. With over 145,000 negative user reviews flooding in, the game’s once spotless score has been severely tarnished. The root cause of this backlash can be traced back to a controversial decision made by publisher PlayStation Studios. The uproar
Recently, Sony announced that Helldivers 2 players on Steam will need to link their games to an active PSN account in order to continue playing the game. This news has sparked mixed reactions among the gaming community, with many expressing concerns about data privacy and the impact of this mandate on their gaming experience. One
One of the most iconic scenes in Cyberpunk 2077 is the underwater scuba dive with Judy Alvarez, the tech wizard. However, according to a lead developer, this scene was not as straightforward to create as it may seem. In a recent interview with PC Gamer, CD Projekt Red’s acting lead quest designer Sarah Gruemmer revealed
The director of Elden Ring, Hidetaka Miyazaki, recently mentioned that he believes he can “learn a lot” from playing other Souls-like games created by different studios. This is a significant shift in perspective from someone who is considered one of the pioneers of the “SoulsBorne” genre with titles like Dark Souls and Bloodborne. By acknowledging
Josh Sawyer, the director of Fallout: New Vegas and a seasoned RPG veteran, recently shared some insights into his approach to balancing abilities and weapons in games before their release. Rather than relying solely on data and feedback from players, Sawyer revealed that a significant portion of his balancing process is based on “vibes.” Sawyer
The Stellar Blade Lost Ark puzzle presents a unique challenge to players who are trying to unlock the passcode for the locked door in Xion. The puzzle involves finding a particular terminal sequence hidden across six different terminals in Xion and inputting them in a specific order to gain access to the further mission within.