The Finals, a highly anticipated game, was recently launched during The Game Awards. Since then, it has gained immense popularity, building upon the success of its open beta last month. However, amidst the excitement, players have expressed their discontent with the perceived slower player movement in the game compared to the beta. The developers, on the other hand, assert that there have been no changes to the movement system. In this article, we delve into this controversy surrounding the movement speed in The Finals and explore the potential reasons behind the discrepancy.

A community manager from Embark Studios, the developers of The Finals, addressed the concerns raised by players on The Finals Discord server. They acknowledged that while they had not altered the movement system or speed between the beta and the official release, they recognized that the players were experiencing the gameplay differently. The developers had conducted research to identify the factors influencing players’ perception of slower movement. They arrived at several potential culprits, including small adjustments to animations, sounds, and settings that collectively contributed to the altered perception, particularly in light and medium archetypes. Furthermore, default settings were also reset, affecting the field of view (FOV), which significantly influences gameplay experience. The developers advised players to check and modify their FOV settings accordingly. Additionally, Embark Studios committed to rebalancing the changes to restore the original feel of movement.

It is important to understand that player feedback can sometimes misidentify the root cause of an issue, especially when it comes to audio and visual elements in first-person shooters. A noteworthy example of this is found in Enemy Territory: Wolfenstein. Players reported an imbalance in the power of machineguns between the two teams. However, upon inspection, it turned out that the stats for each weapon were identical. Splash Damage, the developers, analyzed kill statistics and discovered that the discrepancy stemmed from the sound effects. One of the machineguns sounded more powerful, leading players to perceive it as superior and consequently adopt a more aggressive playstyle, resulting in more kills. This demonstrates the significant impact audio and visual elements can have on players’ perception and gameplay.

Apart from the player movement issue, The Finals has faced several other quirks during its launch. Server-related problems have prevented players from matchmakin

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