Final Fantasy 7 Rebirth’s mako vacuuming minigame is definitely not a fan favorite. The task of using an unwieldy giant vacuum to suck up mako gas has been described as tedious and frustrating by many players. The feeling of having to do this minigame multiple times in the early part of the game can make players want to give up entirely. This sentiment is not unique, as many players have expressed their disdain for this particular aspect of the game.

Despite the negative feedback from players, the developers at Square Enix have a different view of the minigame. According to Final Fantasy 7 Rebirth director Naoki Hamaguchi, the purpose of the minigame is to make mako a more tangible substance that players can interact with. By allowing players to physically suck up the gas, the developers aimed to immerse players in the world of the game and give them a more hands-on experience with the concept of mako.

The developers did not simply create the minigame and leave it at that. They put a lot of effort into making the act of sucking up mako gas feel satisfying for players. This involved extensive testing of visual effects, sound, vibration levels, and other elements to ensure that the minigame was as enjoyable as possible. Despite the hard work put into refining the minigame, it seems that many players still find it to be a tedious task.

Interestingly, there was a version of the minigame that was even worse than the final product. According to Hamaguchi, the original version had six points on the ground that players had to clean up, compared to the final version’s three points. The decision to reduce the number of gas points was made close to the final stages of development, as the developers realized that having to clean up so many points would be too stressful for players. This change reflects the developers’ dedication to creating a more enjoyable gaming experience.

Despite the criticisms of the mako vacuuming minigame, it is important to acknowledge the efforts of the developers in trying to make it an engaging and immersive experience for players. The work put into refining the minigame and the decision to make adjustments based on feedback show a commitment to creating a quality gaming experience. So, even though the minigame may not be everyone’s cup of tea, it is worth recognizing the developers for their dedication and hard work in trying to improve it.

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