Ubisoft’s upcoming open-world adventure, Star Wars Outlaws, is set to shake things up by breaking away from the company’s usual tradition of tower climbing to reveal the map. According to Game Informer’s Brian Shea, the creative director of Star Wars Outlaws, Julian Gerighty, has confirmed that players will not have to climb towers to unlock the map. Instead, the map will naturally clear up as players explore new areas, eliminating the need for binoculars or other universe-specific devices.

The Fun of Climbing Towers

While climbing towers has become a staple in many open-world games, it can also feel repetitive and artificial after a while. Ubisoft has explored the concept of climbing in games like Grow Home and Grow Up, but for Star Wars Outlaws, the focus is on creating a more immersive and natural exploration experience. The absence of tower climbing in Star Wars Outlaws reflects the developers’ commitment to providing players with a fresh and engaging open-world experience.

A New Approach to Open World

Massive Entertainment and Gerighty have emphasized the importance of player freedom and a unique approach to open-world gameplay in Star Wars Outlaws. The game is designed to offer players full freedom of approach, moving away from traditional gameplay mechanics like taking cover and aiming for headshots. By thinking outside the box and paying attention to subtle details, Star Wars Outlaws stands out as a promising addition to the open-world genre.

Ubisoft’s Star Wars Outlaws represents a bold departure from the traditional tower-climbing mechanics seen in many open-world games. By focusing on exploration and natural progression, the game aims to offer players a more immersive and engaging experience. With its emphasis on player freedom and innovative gameplay, Star Wars Outlaws is shaping up to be a refreshing take on the open-world adventure genre.

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