The world of Zelda: Ocarina of Time speedrunning is known for its innovation and creativity in finding ways to complete the game as fast as possible. Recently, a new technique has been discovered that has the potential to shave off precious seconds from the current world record. This technique involves using a Wii U GamePad and a rubber band to achieve a specific angle in the game, ultimately leading to a faster completion time.

In Ocarina of Time speedrunning, players often make use of a technique called Stale Reference Manipulation (SRM) to alter the game’s code and memory by using specific characters in the save game’s filename. This manipulation allows for the end credits to roll after a series of specific inputs in the game, making it possible to complete the game in record time. The Wii U’s improved framerate has now made it possible to utilize this technique on this platform as well, further optimizing the speedrunning experience.

One of the key elements of this new technique involves the use of a rubber band to hold the joystick at a precise Y-43 angle. This angle is crucial for executing the final move in the speedrun, and by securing the joystick in place with a rubber band, speedrunners can ensure that they hit the angle accurately every time. This simple yet effective solution has the potential to revolutionize Ocarina of Time speedrunning by minimizing human error and maximizing efficiency.

While the use of the rubber band may seem like a game-changer, it has sparked controversy within the Ocarina of Time speedrunning community. According to current speedrunning rules, players are only allowed to use one controller with one analog mapping per controller port. The use of the Wii U GamePad’s TV Remote mode raises questions about whether this constitutes switching controllers or simply taking advantage of the console’s input settings.

As speedrunners continue to push the boundaries of what is possible in Ocarina of Time speedrunning, it is clear that new techniques and strategies will continue to emerge. The debate surrounding the use of the GamePad’s TV Remote mode is just one example of the challenges that the speedrunning community faces in determining what is considered fair play. Whether the use of rubber bands and unconventional controller methods will be embraced or prohibited remains to be seen, but one thing is certain: the spirit of competition and innovation in Ocarina of Time speedrunning shows no signs of slowing down.

Nintendo

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