Gone are the days of accidentally stumbling into a romantic entanglement with an unsuspecting innkeeper in Dragon’s Dogma 2. The game’s Affinity system has been revamped and expanded to allow for more meaningful interactions and relationships between NPCs and the player. As series director Hideaki Itsuno puts it, the Affinity system in the sequel is “considerably more involved” than its predecessor. Players will now have the opportunity to build relationships with a wide range of characters, each with their own unique personalities and storylines. Whether you choose to woo the court jester or befriend the local armour shop owner, the power to shape your relationships is in your hands.

In Dragon’s Dogma 2, the Affinity system plays a pivotal role in shaping the narrative and gameplay experience. According to Itsuno, there will be many events in the game that are influenced by the player’s Affinity with NPCs. For instance, raising your Affinity with a parent may also increase your Affinity with their child. On the flip side, NPCs can also have falling outs with each other, adding a layer of complexity to the relationships within the game. The choices you make and the relationships you cultivate will have a direct impact on how the story unfolds, making for a more dynamic and immersive gameplay experience.

While the enhanced Affinity system adds depth and complexity to the game, Dragon’s Dogma 2 introduces a new element of risk and consequence with the concept of mortality. Unlike its predecessor, where NPCs were largely safe from harm, the sequel takes a bolder approach by making NPCs killable. Itsuno emphasizes that the game’s premise of creating a “fantasy world simulator” includes the possibility of NPCs dying, adding a sense of urgency and danger to the gameplay. Players must now not only protect their beloved NPCs during combat but also be prepared to resurrect them using scarce resources like Wakestones in the event of their demise.

Producer Yoshiaki Hirabayashi underscores the importance of death in Dragon’s Dogma 2, stating that it adds a sense of danger and consequence to the game. The threat of losing cherished NPCs serves as a crucial reminder to players to act responsibly and consider the repercussions of their actions. Hirabayashi also highlights the player’s relationship with death, noting that the fear of dying contributes to the feeling of adventure and adds a layer of tension to the gameplay. Itsuno echoes this sentiment, emphasizing that the possibility of death is what drives players to be cautious and strategic in their decisions, ultimately enhancing the sense of adventure and challenge in the game.

Dragon’s Dogma 2 represents a significant evolution in both the Affinity system and the portrayal of mortality in the game. By expanding the Affinity system to include more dynamic relationships and introducing the concept of killable NPCs, the sequel offers a more immersive and challenging gameplay experience. Players will need to navigate complex social dynamics and face the real consequences of their actions, adding depth and realism to the fantasy world of Dragon’s Dogma 2. As the game embraces the fear of death and the uncertainty of relationships, it promises to deliver a compelling and unforgettable journey for players seeking adventure and excitement in a perilous fantasy realm.

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