FromSoftware, the renowned developer behind hits like Demon’s Souls, Dark Souls, Sekiro, and Bloodborne, is currently keeping its next project under wraps. Despite the secrecy, one thing is clear – the studio plans to maintain the delicate balance between freedom and difficulty that made Elden Ring a massive success. With over 25 million copies sold, Elden Ring brought the studio to the forefront of the gaming world by introducing an open-world approach to the notoriously challenging Soulslike formula.

Expanding the Player Base

Director Hidetaka Miyazaki emphasized the importance of accessibility in game design during an interview with CNET. While FromSoftware has always been known for its high-difficulty games, Miyazaki recognized that such a steep learning curve can alienate certain players. By incorporating a greater degree of freedom in Elden Ring, players were able to tackle challenges at their own pace, ultimately attracting a wider audience without sacrificing the core experience that fans love.

The Future Direction

As the epic journey of Elden Ring draws to a close with Shadow of the Erdtree, Miyazaki hinted that the signature blend of freedom and difficulty will continue to shape the studio’s future projects. While the specifics of their next game remain a mystery, Miyazaki’s passion for the mech-explodathon series Armored Core and his desire to create an “ideal fantasy RPG” showcase the diverse creative avenues FromSoftware may explore in the future.

FromSoftware’s commitment to striking a balance between freedom and difficulty has propelled them to the forefront of the gaming industry. With the success of Elden Ring serving as a testament to their innovative approach, fans and newcomers alike eagerly await their next groundbreaking project. Whether it’s a return to familiar territory or a venture into uncharted waters, one thing is certain – FromSoftware will continue to push the boundaries of game design and redefine the gaming landscape for years to come.

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