The recent update for the procedural generation (procgen) game Shadows of Doubt introduced a new element to the gameplay – Sharpshooter Assassins with high-powered rifles. Players now have to investigate crime scenes, deducing the trajectory of the bullets and searching for the murder weapon and witnesses. While the idea of snipers in the game adds a new level of challenge and menace to the forensic sandboxing experience, the developers themselves have admitted that the shooters are not as sharp as they could be. Reports have surfaced of Sharpshooter Assassins missing their intended targets and leaving piles of spent ammunition at the crime scenes, indicating a lack of accuracy on their part.

The developers at ColePowered Games have acknowledged the issue and are currently seeking a fix for the less than accurate shooters. An accompanying patch note in the game’s latest experimental branch update mentions a “potential fix for sniper excessive shooting scenario”. While the details of this fix are not provided, one possible solution could be to limit the ammo for the Sharpshooters so that they do not continue to shoot indiscriminately until they hit their target. Another approach could involve introducing an NPC embarrassment system, where Sharpshooters face consequences for their missed shots, adding a layer of realism and consequence to their actions.

The Charm of Imperfect Assassinations

Despite the shortcomings of the Sharpshooter Assassins, there is a certain charm to the idea of simulated killers who fail, whether by accident or design. The concept of Shadows of Doubt simulating imperfect assassins adds an interesting dimension to the game, highlighting the unpredictability and complexity of the procedural generation mechanics. The fact that murders in the game are carried out in real-time by NPCs with fully simulated lives adds a level of challenge and realism not commonly seen in other games. The occasional failures in the murder simulations serve as a testament to the ambitious nature of the game, as it navigates the intricacies of AI behavior and player interactions in a dynamically generated city environment.

Shadows of Doubt, currently in early access with no solid release date, stands out for its innovative approach to procedural generation and detective gameplay. The game’s emphasis on realistic AI behaviors and consequences sets it apart from traditional murder mystery games, where predetermined outcomes and scripted events often take precedence. The developers’ commitment to creating a dynamic and immersive world where NPCs can make mistakes and experience failures showcases a dedication to creating a truly interactive and engaging experience for players. While the challenges with the Sharpshooter Assassins highlight areas for improvement, they also serve as opportunities for growth and refinement in the game’s design and mechanics.

The introduction of Sharpshooter Assassins in Shadows of Doubt adds a compelling new element to the gameplay, with the potential for challenging and unpredictable encounters for players. While the shooters may not always hit their mark, the inherent imperfections and failures in the murder simulations contribute to the game’s realism and depth. By addressing the issues with the Sharpshooters and continuing to refine the game’s mechanics, Shadows of Doubt has the opportunity to deliver a truly unique and immersive gaming experience for players.

PC

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