Baldur’s Gate 3, developed by Larian Studios, experienced an unexpected problem due to its massive critical success. Swen Vincke, the CEO of Larian Studios and the director of Baldur’s Gate 3, revealed in an interview with Edge that the game’s overwhelming awards success started to negatively impact the development process. Vincke expressed his appreciation for the recognition received through various awards but highlighted the challenges it brought along with it.

Sending developers to collect awards became a significant task, causing interference with the ongoing development of Baldur’s Gate 3. Vincke mentioned that the continuous need to attend multiple award shows to receive accolades had become a real problem for the team. The studio had to resort to sending rotating teams of developers to different award ceremonies to manage the sheer volume of accolades the game was receiving.

The unanticipated level of success achieved by Baldur’s Gate 3 also took an emotional toll on the team. Vincke expressed his thoughts on the draining effect of continuously attending award shows and mentioned how it was unexpectedly affecting the team’s morale. The ongoing attention and recognition for the game resulted in a lack of closure for the developers, making it challenging to move on to new projects.

Despite the continuous success and accolades, Vincke shared his desire to bring closure to the Baldur’s Gate 3 chapter and focus on new endeavors. He expressed his eagerness to shift his attention towards the two other RPGs that Larian Studios was already working on. However, the prolonged awards run and the persistent recognition for Baldur’s Gate 3 made it challenging for the team to completely move on from the project.

Although Baldur’s Gate 3’s record-breaking awards run technically concluded in April, the game continued to receive accolades even a year after its release. The ongoing recognition, while commendable, resulted in an increased amount of travel and commitments for Vincke and the development team. Managing the demands of running a studio alongside the continuous need to attend award shows became a balancing act for the team.

Baldur’s Gate 3’s unexpected massive critical success led to unforeseen challenges for the development team. The overwhelming awards success, emotional toll, and the struggle to find closure posed significant obstacles despite the positive reception of the game. Vincke’s desire to shift focus towards new projects reflected the team’s need to move on from Baldur’s Gate 3 and tackle new creative endeavors.

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